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Old Jan 25, 2008, 11:15 PM // 23:15   #1
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Default Reviving Motivation

Motivation needs to see some better direct play.

I propose that all the motivation skills nerfed (Song of Restoration, Energizing Finale, Ballad of Restoration, etc.) get returned to their original state. In addition, remove the recharge from GftE and maybe bump the adrenaline cost to 5 if necessary.

With that, in order to prevent abuse from an entire party of Paragons, make the Finales like Soul Reaping. AKA they can only get triggered a certain number of times in a certain period of time, say, for example, 2 times every 7 seconds. The exact number can be changed to make it balanced but still playable. This would prevent all-Paragon parties from triggering them every second and reaping insane benefits, while allowing the motivation line to see more play as a stand-alone.
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Old Jan 26, 2008, 12:17 AM // 00:17   #2
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Yes, the balence of paragons is a massive fail, they need to find a way to make some other options vaible but not overpowering.

How? Thats their job.
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Old Jan 26, 2008, 12:33 AM // 00:33   #3
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Motivation is fine, the only problem is the power is yours. 2 motivation paras in PVE usually = god mode anyway.
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Old Jan 26, 2008, 12:46 AM // 00:46   #4
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I don't even play my Para anymore - what is the use it's to hard to get a group anymore...
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Old Jan 26, 2008, 12:50 AM // 00:50   #5
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I find that command and leadership are lacking good skills, while motivation has quite a few. My issue w/ paras is that there are a few really good skills, and the rest are virtually throw-away...
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Old Jan 26, 2008, 01:14 AM // 01:14   #6
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Paragons are the single best PvE class in the game. What else is there to ask for? If they buff motivation, then I propose all smiting prayers skills to be buffed to 300+ damage a hit. That way, smiting can see play too.
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Old Jan 26, 2008, 02:00 AM // 02:00   #7
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Paragons could have some more skills added to old campaigns or something like that. They somehow lack unconditional stuff. They have a bit too much 'ifs' in their skill descriptions.
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Old Jan 26, 2008, 02:28 AM // 02:28   #8
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i actually think that motivations the only semi balanced attribute paras have

i'd perfer a leadership buff the only reason i use it is for the energy now Q.Q
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Old Jan 26, 2008, 04:05 AM // 04:05   #9
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The pre-nerf Light of Deliverance was basically the entire motivation line in one skill. I think that's saying something.

Paragons are the best class in PvE right now because of 2 PvE skills. Seriously, a class that exists like that is really pathetic.
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Old Jan 26, 2008, 04:42 AM // 04:42   #10
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Paragons are still probably the best class in the game.

PvE, they're obviously the best, because they can heal as well as deal good dmg.

If you ever watch obs mode in Double Champ Weekend in PvP, there are usually at least 3 guilds using Paraway to farm champ points.

Basically, if you buff Motivation, all you'll see is holding builds in HA again, and make Paraway for GvG even more used.
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Old Jan 26, 2008, 05:25 PM // 17:25   #11
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Quote:
Originally Posted by Diddy bow
Yes, the balence of paragons is a massive fail, they need to find a way to make some other options vaible but not overpowering.

How? Thats their job.
the whole profession is a single fail >.>
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Old Jan 26, 2008, 07:03 PM // 19:03   #12
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Quote:
Originally Posted by Phoenix Tears
the whole profession is a single fail >.>
Then you're bad at the game. Paragon is the best class in the game, hands down, bar none.
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Old Jan 26, 2008, 08:10 PM // 20:10   #13
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i agree with above para's are easily up there as one of the best pve classes and since the LoD nerf have been used frequently in high level pvp
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Old Jan 26, 2008, 08:57 PM // 20:57   #14
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Unfortunately - this is one of those things that are "Buff it will be overpowered, Nerf it will be underpowered" things.
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